Skip to main content

ZapperState

Struct ZapperState 

Source
pub struct ZapperState { /* private fields */ }
Expand description

The NES Zapper light-gun overlay state.

Models the NES variant: bit 3 = light sensed (0 detected / 1 not), bit 4 = trigger (1 pulled). Light detection samples the PPU framebuffer luminance at the aim point once per frame (a frame-granular model — see light_seen).

Implementations§

Source§

impl ZapperState

Source

pub const fn new() -> Self

New zapper aimed off-screen, trigger released, no light.

Source

pub const fn set(&mut self, x: u16, y: u16, trigger: bool)

Update the live aim point + trigger state.

Source

pub fn sample_light(&mut self, framebuffer: &[u8])

Sample the framebuffer luminance at the aim point, setting light_seen if the pixel is bright enough. framebuffer is the PPU’s RGBA8 256x240 buffer. Called once per frame by the bus after the frame completes.

Source

pub const fn read(&self) -> u8

The device byte for a $4016/$4017 access. Bit 3 = light (0 detected / 1 not), bit 4 = trigger (1 pulled). Independent of the strobe (the Zapper has no shift register). The caller ORs in the open-bus upper bits.

Source

pub const fn from_parts(x: u16, y: u16, trigger: bool, light_seen: bool) -> Self

Reconstruct from save-state parts.

Source

pub const fn x_raw(&self) -> u16

Raw aim X (save-state).

Source

pub const fn y_raw(&self) -> u16

Raw aim Y (save-state).

Source

pub const fn trigger_raw(&self) -> bool

Raw trigger state (save-state).

Source

pub const fn light_seen_raw(&self) -> bool

Raw light-seen state (save-state).

Trait Implementations§

Source§

impl Clone for ZapperState

Source§

fn clone(&self) -> ZapperState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for ZapperState

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for ZapperState

Source§

fn default() -> ZapperState

Returns the “default value” for a type. Read more
Source§

impl Copy for ZapperState

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.