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BYTES_PER_FRAME

Constant BYTES_PER_FRAME 

Source
pub const BYTES_PER_FRAME: u8 = 3;
Expand description

Bytes stored per recorded frame: player 1, player 2, and a reserved expansion-port byte (always 0 in v1).

Stored explicitly in the header so a future device byte can grow the record without a container-version bump.